![]() Same power regen though, and same overall DPS. It'll make it fire every 1/10th of a second, so you need 1/10th of the power storage. I'd recommend adding a cannon slave for rapid-fire, so you can use your power storage more efficiently (very relevant for overdrive). Depending on how long you have the game there could have been a glitch in an update along the way. Assuming you linked up all the blocks correctly you should fly to a sector with asteroids present, otherwise there's nothing to mine. I'd choose one of these for a small ship, to be capable of taking on larger targets, especially since nowadays cannons and beams get some form of inherent piercing.Ĭannon with overdrive effect (effect computer linked to cannon computer), with equal proportions of modules each. First of all, when you plan to use the drones in a fleet you don't need a Bobby AI to be present. Ion (~80%-90%) or Overdrive (100%) are good choices, too, for cracking the shield in the first place. The standard is Punch-through (100%), because it has no downsides whatsoever and breaks blocks most efficiently once shields go down. So, it is always a good idea to add effects. And in addition, the effect modules you add to a weapon also count toward the damage (you can verify this with the in-game Structure menu). TL DR: You can't expect your X-Wing to destroy their Star Destroyer, but you can expect 20 X-Wings to do it, but only a handful will survive. Simply increase the number of cannon barrels to increase damage, or link the Cannon computer to an Overdrive computer with an equal number of Overdrive blocks linked to it as Barrels linked to the cannon computer for vastly (~3x IIRC) more damage in exchange for very bad power efficiency (~6x cost IIRC). Don't expect everyone to survive though.Ģ. This can be achieved using drones or by getting a bunch of your mates together and swarming someone. Four ships a quarter the size of another ship will win against the larger ship almost every single time, and be more cost effective to boot, even when piloted by dumb AIs against a smart player. It has 2 high slots, 1 mid slot, 1 low slot along with a 10m3 drone bay. Also, if you do a google search for "Starmade Drone R&D," you can find a lot of proof that smaller ships will win against larger ships- if they have superior numbers. Players who arrive at a station in their pod without having any ships in that. However, it is pro-fighter in two senses: Larger ships tend to have very serious power management issues because of diminishing returns on power generation (meaning you can't cloak, jam, or use as many defensive effects). It has more weapons, more shields, more power. Starmade is anti-fighter in the sense that, all else being equal, a bigger ship will almost always defeat a smaller ship. I find the best practice is to have the drones dock to their flagship, transfer cargo, then dock the flagship, turn off its cargo pulling and pull cargo from it.1. Problem being convincing them to dock to the station fleets can only be ordered to recall to carrier, that carrier must be the flagship in their fleet and itself must not be docked to anything, and they must have been docked to it via a docking pickup point at least once prior to giving the order (so they know where to go) i guess you can ram them in the stations general direction, but that takes effort too If you can get the drones to dock to the station and unload and launch via logic then that could work. Maybe skipping the flagship cargo and have the station pull from the drones directly? I haven't tried logic circuits at all in Starmade, but I'm guessing there's a way to detect that a ship is docked and temporarily turn off pulling. you can only transfer cargo through a rail docker if the source's cargo has pulling disabled, which means you could have the flagship pull the cargo form the miners but pulling from it to a station would be impossible unless you turn off the pulling on the flagship cargo first. If it's not an automation unique to fleets, then logic blocks will probably be needed. this flagship can send cargo to a parent entity as well, so theoretically yes, but needs to be put in practice they need a flagship and when docked can transfer cargo to the flagship. StarMade - Minecraft IN SPAAACE! (early access) (its still alive!)
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